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578 bytes added ,  10:03, 19 February 2021
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= Sequence Modes =
 
= Sequence Modes =
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[[File:zynpad_pad_mode.png|right|300px]]
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So far we have used the default mode for sequences which will loop the sequence until requested to stop at which point it will continue to play until the next sync point. There are many modes available which each offer features for different workflows / requirements. To change mode, select _Pad mode_ from the ZynPad's menu. This will allow change of mode of the highlighted sequence. The mode is indicated by an icon.
 
  −
So far we have used the default mode for sequences which will loop the sequence until requested to stop at which point it will continue to play until the next sync point. There are many modes available which each offer features for different workflows / requirements. To change mode, select "Pad mode" from the ZynPad's context menu. This will allow change of mode of the highlighted sequence. The mode is indicated by an icon.
      
Available modes are:
 
Available modes are:
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* Disabled: Sequence is disabled and cannot be played
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{| class="wikitable"
* Oneshot: Sequence will play once, i.e. not loop. When stopped sequence will stop immediately
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|+ Sequence play modes
* Loop: Sequence will loop at end of sequence. When stopped sequence will stop immediately
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! Mode
* Oneshot all: Sequence will play once, i.e. not loop. When stopped sequence will continue to play until end of sequence
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! Description
* Loop all: Sequence will loop at end of sequence. When stopped sequence will continue to play until end of sequence
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! Icon
* Oneshot sync: Sequence will play once, i.e. not loop. When stopped sequence will continue to play until next sync point (end of bar)
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|-
* Loop sync: Sequence will loop at end of sequence. When stopped sequence will continue to play until next sync point (end of bar)
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! Disabled
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| Sequence is disabled and cannot be played || [[File:disabled.png|left]]
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|-
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! Oneshot
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| Sequence will play once, i.e. not loop. When stopped sequence will stop immediately (this is the only mode that will stop immediately)
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| [[File:oneshot.png|left]]
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|-
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! Loop
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| Sequence will loop immediately at end of sequence. When stopped sequence will play until next sync point (end of bar)
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| [[File:loop.png|left]]
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|-
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! Oneshot all
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| Sequence will play once, i.e. not loop. When stopped sequence will continue to play until end of sequence
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| [[File:oneshot.png|left]]
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|-
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! Loop all
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| Sequence will loop at end of sequence. If sequence ends before sync point it will pause and restart at next sync point (end of bar). When stopped sequence will continue to play until end of sequence
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| [[File:loopall.png|left]]
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|-
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! Oneshot sync
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| Sequence will play once, i.e. not loop. When stopped sequence will continue to play until next sync point (end of bar)
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| [[File:oneshotsync.png|left]]
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|-
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! Loop sync
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| Sequence will loop at sync point. If sequence is shorter than a bar it will pause until next sync point before restarting. When stopped sequence will continue to play until next sync point (end of bar)
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| [[File:loopsync.png|left]]
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|}
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Loop sync is the default mode.
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Loop all is the default mode.
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All these modes affect how sequences stop. There are currently no modes that affect how a sequence starts. The first sequence to be started will start immediately. If any sequences are playing then all sequences will start at the next sync point.
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All these modes affect how sequences stop. There are currently no modes that affect how a sequence starts. If JACK transport is not running then the first sequence to be started will start immediately. If any sequences are playing (JACK transport is rolling) then sequences will start at the next sync point.
    
= Tempo =
 
= Tempo =
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