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There are 4 options in this screen:
 
There are 4 options in this screen:
   −
* '''New Layer''' => Create a new Layer
+
* '''New Layer''' => Create a new Layer
* '''Remove All Layers''' => Remove all layers, returning to the initial state.
+
* '''Remove All Layers''' => Remove all layers, returning to the initial state.
* '''All Notes Off''' => All notes are released (note-off) by sending CC#123 to all channels.
+
* '''All Notes Off''' => All notes are released (note-off) by sending CC#123 to all channels.
* '''All Sounds Off''' => All sounds are stopped abruptly by sending CC#120 to all channels.
+
* '''All Sounds Off''' => All sounds are stopped abruptly by sending CC#120 to all channels.
    
The 2 last options (All Notes/Sounds Off) can be triggered by short-clicking CTRL-1 (layer) from the layer screen (contextual actions). In such a way you can trigger the actions from any point in the workflow by simply clicking twice CTRL-1.
 
The 2 last options (All Notes/Sounds Off) can be triggered by short-clicking CTRL-1 (layer) from the layer screen (contextual actions). In such a way you can trigger the actions from any point in the workflow by simply clicking twice CTRL-1.
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Some engines have special behavior regarding layers and MIDI channels:
 
Some engines have special behavior regarding layers and MIDI channels:
   −
+ '''setBfree''': it ALWAYS creates 3 layers assigned to different MIDI channels (1, 2 & 3), each one corresponding to the upper, lower and pedals sections of the Hammond B3 emmulation.
+
* '''setBfree''': it ALWAYS creates 3 layers assigned to different MIDI channels (1, 2 & 3), each one corresponding to the upper, lower and pedals sections of the Hammond B3 emmulation.
+ '''Pianoteq Stage''': Only one layer is allowed to be created, assigned to the MIDI channel you like.
+
* '''Pianoteq''': Only one layer is allowed to be created, assigned to the MIDI channel you like.
+ '''MOD_UI''': Only one layer is allowed to be created and it's assigned to ALL MIDI channels. If you want to filter the messages by channel, you can do it inside the MOD-UI patch. There are plans for improving this behavior.
+
* '''MOD_UI''': Only one layer is allowed to be created and it's assigned to ALL MIDI channels. If you want to filter the messages by channel, you can do it inside the MOD-UI patch. There are plans for improving this behavior.
+ '''PureData''': Only one layer is allowed to be created and it's assigned to ALL MIDI channels. If you want to filter the messages by channel, you can do it inside the PD patch. There are plans for improving this behavior.
+
* '''PureData''': Only one layer is allowed to be created and it's assigned to ALL MIDI channels. If you want to filter the messages by channel, you can do it inside the PD patch. There are plans for improving this behavior.
+ '''Aeolus''': NORMALLY it creates 4 layers assigned to different MIDI channels (1,2,3 & 4), each one corresponding to the 3 manuals + 1 pedal of the Aeolus default instrument definition. You can change the MIDI channel assignation from the Aeolus native UI. For using a different instrument definition you have to tweak the engine's code a little bit.
+
* '''Aeolus''': NORMALLY it creates 4 layers assigned to different MIDI channels (1,2,3 & 4), each one corresponding to the 3 manuals + 1 pedal of the Aeolus default instrument definition. You can change the MIDI channel assignation from the Aeolus native UI. For using a different instrument definition you have to tweak the engine's code a little bit.
    
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If you bold-press the select switch, the "Layer Options" menu will be opened for the selected layer. This menu allows to:
 
If you bold-press the select switch, the "Layer Options" menu will be opened for the selected layer. This menu allows to:
   −
* '''MIDI chan''' => change the assigned MIDI Channel
+
* '''Clone''' => clone the '''layer's MIDI channel''' messages (note on/off, pitch-bending, key-press) to other MIDI channels.
* '''Transpose''' => transpose the layer up and down, by semitones.
+
* '''Transpose''' => transpose the '''layer's MIDI channel''' up and down, by semitones.
* '''Audio => MOD-UI''' => route ''the layer's engine audio output'' to MOD-UI audio input, allowing post-processing the audio with it
+
* '''Audio => MOD-UI''' => route the '''layer's engine''' audio output to MOD-UI audio input, allowing post-processing the audio signal. You can use this feature for creating your own customized FX chain.
* '''Remove Layer''' => Remove the layer
+
* '''MIDI chan''' => change the assigned MIDI Channel.
 +
* '''Remove Layer''' => Remove the layer.
    
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<br clear=all>

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