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They all get an Character ID in the engine_info dictionary with JV/ jammed on the front if they have emerged from the LV2 world scan...
 
They all get an Character ID in the engine_info dictionary with JV/ jammed on the front if they have emerged from the LV2 world scan...
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== Deeper Still... ==
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So we have an ordered dictionary of short Codes
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with a tuple of meta data
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"ZY", ("ZynAddSubFX", "ZynAddSubFX - Synthesizer", "MIDI Synth", None, zynthian_engine_zynaddsubfx, True)],
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and a zyntengine import * takes care of presenting these engines from the zynengine directory to the code. So in this case the class instance for zynthian_engine_zynaddsubfx is extracted from the file
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/zynthian-ui//zyngine/zynthian_engine_zynaddsubfx.py
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[[File:Zynthian zynaddsubfx code.png|right|400px|Zynthian top details of zynthian_engine_zynaddsubfx.py]]
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