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[[File:GeonKick-AVL-DrumKit.ogg|thumb|Patterns on  AVL DrumKit]]
 
[[File:GeonKick-AVL-DrumKit.ogg|thumb|Patterns on  AVL DrumKit]]
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AVL DrumKit was made by Iurie https://geonkick.org and is based on AVL Drumkits samples http://www.bandshed.net/avldrumkits/
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After clicking on the kit upload symbol, in the last picture I have marked it in a yellow circle, a dialog box will appear and you need to click through to the directory /home/pi/zynthian-my-data/files/geonkick/AVL-Drumkit.
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After clicking on the kit upload symbol, in the last picture I have marked it in a yellow circle, a dialog box will appear and you need to click through to the directory ''/home/pi/zynthian-my-data/files/geonkick/AVL-Drumkit''.
    
[[File:Fig-10-geonkick-select-AVL.png|thumb|center]]
 
[[File:Fig-10-geonkick-select-AVL.png|thumb|center]]
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There is only the AVL-Drumkit.gkit file in that directory, which we will select. By the way, this file is 16MB because it contains sampled drum sounds. We will confirm its selection and all 16 lines will be filled in the table of sounds, i.e. the jit has the maximum number of sounds. The green dots are in the ANY column, which is not the right choice for midi playback.
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There is only the ''AVL-Drumkit.gkit'' file in that directory, which we will select. By the way, this file is 16MB because it contains sampled drum sounds. We will confirm its selection and all 16 lines will be filled in the table of sounds, i.e. the jit has the maximum number of sounds. The green dots are in the ANY column, which is not the right choice for midi playback.
    
[[File:Fig-11-geonkick-AVL-ANY.png|thumb|center]]
 
[[File:Fig-11-geonkick-AVL-ANY.png|thumb|center]]
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[[File:Fig-12-geonkick-AVL-notes.png|thumb|center]]
 
[[File:Fig-12-geonkick-AVL-notes.png|thumb|center]]
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We will already save the result in the preset. From the window menu, select Preset and then Save. Fill in the name of the preset and save.
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We will already save the result in the preset. From the window menu, select ''Preset'' and then ''Save''. Fill in the name of the preset and save.
    
[[File:Fig-13-geonkick-AVL-save-preset.png|thumb|center]]
 
[[File:Fig-13-geonkick-AVL-save-preset.png|thumb|center]]
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All that's left is the audio demo, I used the same pattern as in the demos for GeonKick
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All that's left is the audio demo, I used the same pattern as in the demos for [[DrumGizmo]]
    
=== DigitalSamba ===
 
=== DigitalSamba ===
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== Creating your own Kit ==
 
== Creating your own Kit ==
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In this section, I will show how to build your own kit from the available sounds. It is good to have an idea at the beginning of what the kit should contain. In my case, I decided on seven basic sounds.
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  Kick - I'll use the UnfaTutorial Acoustic-Kick
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  Snare - I use the UnfaTutorial Metallic-Snare
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  HiHat Close - I'll use the UnfaTutorial HH-1
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  HiHat SemiClose - I'll  use the UnfaTutorial HH-3
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  Ride - I'll  use DigitalSamba Ride
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  Tom 1 - I will create it from UnfaTutorial Acoustic-Kick
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  Tom 2 - I will create it from UnfaTutorial Acoustic-Kick
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I'll start with a preset that I have funny named ''empty''.
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Click the ''Open'' button (circled in yellow) and find the file ''/home/pi/zynthian-my-data/files/geonkick/UnfaTutorial/Acoustic-Kick.gkick''
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[[File:Fig-19-geonkick-preset-1.png|thumb|center]]
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The ''Default'' sound has changed to ''Acoustic Drum''.
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Click on ''+'' to add another line with ''Default'' sound and click to activate it.
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We repeat the described procedure until we gradually select how I have defined the first five sounds. I will also set the note sequence for them, so the result will be as follows:
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[[File:Fig-20-geonkick-preset-2.png|thumb|center]]
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I copy the ''Acoustic Kick'' onto the last two lines using the copy symbol (circled in blue) and fix the note assignments. I rename ''Acoustic Kick'' to the ''Tom1'' and ''Tom2'' on the last two row.
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[[File:Fig-21-geonkick-preset-3.png|thumb|center]]
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Now it will be about adjusting the sound synthesis parameters. I'll select ''Tom1'' first and use the Control button to switch to the sound settings.
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[[File:Fig-22-geonkick-preset-4.png|thumb|center]]
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I will make simple adjustments. In ''level 1 L1'' I adjust the amplitude and frequency to higher values. I can influence the course of the amplitude in the time by shifting the points in the graph. By clicking on the frequency button, I get to edit the frequency course over time, see the following image.
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[[File:Fig-23-geonkick-preset-5.png|thumb|center]]
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Finally, I will save the resulting sound. I prepared a subdirectory for my sounds and kits beforehand ''/home/pi/zynthian-my-data/files/geonkick/ToFF'', which I find and save the ''Tom1'' sound in.
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I repeat the same procedure for the Tom2 sound.
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The kit prepared in this way we can save. Using the Kit button, I switch to the environment for working with a set of sounds. Click on the kit save symbol (in an yellow circle on fig.). Choose the directory and write the name of the kit and save.
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[[File:Fig-24-geonkick-DrumKit1-save.png|thumb|center]]
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In order to have this kit ready for selection in the Zynthian environment, I still need to save the LV2 preset. Select ''Save'' from the ''Preset'' menu, name it and save it. Do not change the directory, it should always be ''/home/pi/zynthian-my-data/preset/lv2'', because Zynthian searches there for newly saved presets.
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[[File:Fig-25-geonkick-preset-save.png|thumb|center]]
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Don't forget to update the list of available presets for LV2 plugins now.
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It is good to prepare several presets like this, because the last step is the longest.
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You have to within web browser on ''htpps://zynthian.local'', navigate to webconf ''SOFTWARE->LV2 Plugins''
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Click the ''Search for new Plugins & Presets'' button
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Wait, take a cafe, a few minutes and Zynthian must restart automatically (image stable 24-01).
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[[File:find-presets.png|thumb|center]]
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After this you will have saved presets available in Zynthian UI.
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[[File:Fig-26-geonkick-preset-select.png|thumb|center]]
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[[File:Geokick-drumkit1.ogg|thumb|center|Some sound of new DrumKit1]]
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