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I measured the loading of the preset, I measured it directly in the GUI, so the actual times when the budter uploads the preset in the standard UI of Zynthian will be longer. Here are my measurement results for full kits.
 
I measured the loading of the preset, I measured it directly in the GUI, so the actual times when the budter uploads the preset in the standard UI of Zynthian will be longer. Here are my measurement results for full kits.
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Aasimonster2 - 1 min 04 s
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  Aasimonster2 - 1 min 04 s
Crocell Kit - 1 min 02 s
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  Crocell Kit - 1 min 02 s
DRS Kit - 53 s
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  DRS Kit - 53 s
Muldjord Kit3 - 1 min 01 s
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  Muldjord Kit3 - 1 min 01 s
Salamander Kit - 12 s
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  Salamander Kit - 12 s
Shitty Kit - 25 s
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  Shitty Kit - 25 s
SM Mega Reaper Kit - 37 s
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  SM Mega Reaper Kit - 37 s
Sommerhack Kit - 2 s
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  Sommerhack Kit - 2 s
Tchackpoum - 36 s
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  Tchackpoum - 36 s
    
DrumGizmo is a sampler synth with very large files, this means that if you have a lot of punch, more precisely their high frequency, or different drum sounds at one time, I can jump xruns at a speed like the kicks of a speedmetalist. There are ways to customize DrumGizmo to track in real time.
 
DrumGizmo is a sampler synth with very large files, this means that if you have a lot of punch, more precisely their high frequency, or different drum sounds at one time, I can jump xruns at a speed like the kicks of a speedmetalist. There are ways to customize DrumGizmo to track in real time.
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[[File:Fig-drumgizmo-kit-resampling-off.png|thumb|center]]]
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[[File:Fig-drumgizmo-kit-resampling-off.png|thumb|center]]
    
If we look at this section of Drumgizma, we can influence Resampling. If you have the same samplerate sound card and drumkit samplerate, then turn off this section, as shown in the picture. If your sound card allows it, adapt its samplerate and you don't have to use resampling.
 
If we look at this section of Drumgizma, we can influence Resampling. If you have the same samplerate sound card and drumkit samplerate, then turn off this section, as shown in the picture. If your sound card allows it, adapt its samplerate and you don't have to use resampling.
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Other choices concern the so-called Humanizer playing of Drums. Users using more complex hardware drivers that have some humanization of the midi signal could disable these options.
 
Other choices concern the so-called Humanizer playing of Drums. Users using more complex hardware drivers that have some humanization of the midi signal could disable these options.
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[[File:Fig-drumgizmo-humanize.png|thumb|center]]]
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[[File:Fig-drumgizmo-humanize.png|thumb|center]]
    
The Velocity Humanizer section affects the power of the punch. pAttack defines how quickly the attack force is reduced when playing fast strikes on the same instrument. Lower values result in faster velocity reduction. pRelease defines how quickly the drummer regains the velocity when there are spaces between the notes. Lower values result in faster regain. pStDev determines the standard-deviation for sample selection. Higher value makes it more like that a sample further away from the input velocity will be played.
 
The Velocity Humanizer section affects the power of the punch. pAttack defines how quickly the attack force is reduced when playing fast strikes on the same instrument. Lower values result in faster velocity reduction. pRelease defines how quickly the drummer regains the velocity when there are spaces between the notes. Lower values result in faster regain. pStDev determines the standard-deviation for sample selection. Higher value makes it more like that a sample further away from the input velocity will be played.
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The Sample section affects the selection of samples. How close the sample should be to the current midi value after humanization is indicated by the pClose values. Selection of samples that have not been played recently is determined by pDiversity. pRandom defines the amount of randomness.
 
The Sample section affects the selection of samples. How close the sample should be to the current midi value after humanization is indicated by the pClose values. Selection of samples that have not been played recently is determined by pDiversity. pRandom defines the amount of randomness.
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[[File:Fig-drumgizmo-visualizer.png|thumb|center]]]
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[[File:Fig-drumgizmo-visualizer.png|thumb|center]]
    
The Visualizer shows the velocity and time shift towards the optimal position.
 
The Visualizer shows the velocity and time shift towards the optimal position.
    
The last section defines the recalculation of the incoming velocity according to the user.
 
The last section defines the recalculation of the incoming velocity according to the user.
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