Zynthian UI User Guide (oldstable-2109)
1 General Concepts
The Zynthian UI is displayed on a touch display and controlled by 4 rotary-encoders with switches (push). The encoders/switch knobs are used to navigate between the different screens/menus, select options and change the instrument parameters, acting as MIDI/OSC controllers. You can emulate the knobs behaviour using the touch-display, but it's sub-optimal and accessing some features could be tricky.
Currently there are two main screen-types (screen-layouts):
- Selector Screen: a list of items that you can scroll and select with the SELECT (4) knob
- Controller Screen: In the corners, 4 control widgets (one for each knob), with label and value indicator (graphic and numeric). In the middle, a list of controller maps which you can use to change or rotate using the SELECT (4) knob.
Almost every Zynthian UI screen fits in one of these 2 types, however, other screen-types does exist:
- Confirmation Screen: It will ask you to confirm some operation.
- XY Controller Screen: It allows to modify 2 parameters at once using the touch interface.
- Info Screen: It display info about some operation, like "Update Software", or "Network Info"
- Sequencer: It's a planned feature not implemented yet ;-)
There are 3 types of clicks (push) that can be performed, depending on how long you hold down the knob (or push on the touch-display):
- short: less than 0.3 seconds
- bold: between 0.3 and 2 seconds
- long: more than 2 seconds
Actions for each knob and click-type are context dependent. Generally, the SELECT knob is used to navigate and a short click on it will select an item on a "Selector Screen". Inside a "Controller Screen", short clicks can be used to rotate between layers (LAYER knob) or between controller pages (SELECT knob). "Bold-clicks" are intended as shortcuts for jumping to some specific screens. Clicking the BACK knob generally jumps to the previous screen in the workflow sequence.
Most of actions depends on context (the current screen), but there are some actions that are global and will work from any screen:
- long-back: go to the admin menu
- long-select: power off
Snapshot actions are also global an will work from any point in the workflow. If you click SNAPSHOT (3) once, you get the Load Snapshot menu, another click and you will be in the Save Snapshot menu. If you bold-click SNAPSHOT then you will go directly to the Save Snapshot screen. The Snapshot screen have 2 levels: bank selection (directory) and snapshot (file). These actions are better explained below.
2 The Zynthian UI Workflow
The next flowcharts show the different "screens" or "menus" and the way to reach each one using the 4 switches. It could be a good idea to print these 2 flowcharts and keep it near of your Zynthian Box until you memorize the workflow and the spirit of Zynthian UI got inside you ;-)
If you want to contribute improving these flowcharts, you can edit using the Google Documents Tools:
- Main sequence: zynthian_ui_workflow_1 - Aux. Sequences: zynthian_ui_workflow_2
3 The UI Screens
3.1 Layers
This is the first screen you should see when you power on your zynthian and no snapshots have been stored yet. Select New Synth Layer to get started.
There are several options on this screen:
- NEW Synth Layer => Create a new Synthesizer Layer.
- NEW Effect Layer => Create a new Effect Layer that will be connected to soundcard's Audio Input.
- NEW Generator Layer => Create a new Generator Layer that self-generates audio or midi.
- NEW Special Layer => Create a new Special Layer that will receive all MIDI channels.
- REMOVE ALL => Remove all Layers (Root layers and its associated Effect-Chains), returning to the initial state.
- PANIC! All Notes/Sounds Off => All notes and sounds are stopped abruptly by sending CC#123 and CC#120 to all channels.
The last option, All Notes/Sounds Off, can be triggered by bold clicking CTRL-1 (layer) from the layer screen (contextual action). You can trigger this actions from any point in the workflow by simply bold-clicking twice CTRL-1. Also, you can add a panic-button to your zynthian using the extra pins from the AllInOne circuit. You can read more about this subject in the forum.
When you select NEW Synth/Effect/Generator Layer, you create a new root-layer (first of a chain), choosing a free MIDI channel for it. You can create up to 16 layers (as many as MIDI channels), each one having an independent effect-chain.
Having several layers in the same MIDI channel is not allowed. If you want two or more layers playing unison (like being in the same MIDI channel), you should use the "Clone" feature, that allows you to bind several layers while keeping MIDI CCs and other MIDI messages (Program Change, Channel Pressure, etc.) independent.
If you bold-click the select switch over a layer from the list, the "Layer Options" menu will be displayed for the selected layer. This menu allows you to:
- Clone MIDI to... => clone the layer's MIDI channel messages to other MIDI channels. Note that only note on/off, pitch-bending, and key-press messages are cloned, while the rest are kept independent (CC, channel-pressure, program change, ...)
- Transpose => transpose the layer's MIDI channel up and down, by semitones.
- Audio Routing => route the layer's audio output to available audio input ports, whats allows processing the audio in any way you imagine. You can use this feature for creating your own customized/bizarre FX chains.
- MIDI chan => change the MIDI Channel assigned.
- Remove Layer => Remove the layer.
- Add Effect => Add an effect to the FX-chain.
- Remove All Effects => Clean the FX-chain, deleting all the effects.
- Effect List => The list of effects in the layer's FX-chain. By bold-clicking on an effect, you will access the Effect's Options:
- Effect Presets
- Move Upchain
- Move Downchain
- Remove Effect
3.2 Engine Selection
When you create a new layer, you are asked about which engine/plugin you want to use for it. A list of engines to choose from is displayed. They can be synthesizers, effects, generators or special engines, depending on the type of layer you are creating. When you clik on the list, the zynthian logo on the top-right will be animated while the engine is being started.
Some engines have special behavior regarding layers and MIDI channels:
- setBfree: This engine can create 1, 2 or 3 layers assigned to the several MIDI channels starting at selected channel, each one corresponding to the upper, lower and pedals sections of the Hammond B3 emulation.
- Pianoteq: Only one layer is allowed to be created, assigned to the MIDI channel you choose.
- Aeolus: NORMALLY 4 layers are created, assigned to different MIDI channels (1,2,3 & 4), each one corresponding to the 3 manuals + 1 pedal of the Aeolus default instrument definition. You can change the MIDI channel assignments from the Aeolus native UI. If you want to use a different instrument definition, you will have to tweak the engine's code a little bit. Ask in the forum ;-)
- MOD_UI: Only one layer is allowed to be created and it's assigned to ALL MIDI channels. If you want to filter the messages by channel, you can do it within the MOD-UI patch. (There are plans for improving this behavior.)
- PureData: Only one layer is allowed to be created and it's assigned to ALL MIDI channels. If you want to filter the messages by channel, you can do it within the PD patch. (There are plans for improving this behavior.)
3.3 MIDI Channel selection
This screen is shown in various contexts:
- After you have selected the engine for a new layer. Only free channels are listed.
- When you change the assigned MIDI channel from the Layer Options.
- When you clone a layer from the Layer Options
3.4 Bank selection
Presets (instruments, patches, or sound designs) for a synth engine are organized into banks. Choose a bank to see the list of presets you can pick from within that bank.
3.5 Preset selection
Once you have chosen a bank, Preset Screen will be shown. Choose a preset to load the instrument/sound/patch you want and the Control Instrument screen will be shown.
If the preload with note-on feature is enabled, you can preload the presets by playing notes. When you do so, the highlighted preset will be pre-loaded before clicking select.
You can return to the control screen directly, without selecting any preset, by clicking "bold-back". In such a case, the previously selected instrument will be loaded again in case you pre-loaded some preset.
3.6 Instrument Control screen
This screen is shown after you have chosen a preset. Your instrument is now enabled and playable and you can modify the parameters.
Turning any of the 4 knobs changes the values of the synth parameters displayed in the squares at the sides of the screen adjacent to each knob. You also can use the touch interface to change the values. See below.
The central list shows the different pages of parameters that you may alter. You can navigate the page of parameters by clicking short-Select to step by one page.
If the page list is long, you can "bold click" the Select switch to navigate the list using the Select knob.
3.6.1 XY-Controller
If you click 2 switches at once, you enter XY-control mode. The 2 controllers you clicked are green and you can choose the desired parameters to control by rotating the controller. Of course, you can navigate the controller pages by clicking select, etc. so you can select parameters from different pages.
Once you have selected the right parameters, touch the screen for entering the XY-control-pad (using the touchscreen ala Kaoss Pad).
Click back for returning to XY-select or bold-click back for returning to control screen.
3.6.2 Tips
You can press the Layer switch to step over the layer list. If you bold-press, the layer list screen will be shown.
Press the Back switch to return to previous screen. If you press bold-Back, then you will go 2 screens backwards.
3.7 Load/Save Snapshot
You can enter the Load Snapshot screen by clicking the snapshot switch (from control screen you have to use bold-click!). Another click and you will be in the Save Snapshot screen. You can also use bold-click to go directly to the Save Snapshot screen.
Obviously, before loading any snapshot, you should save one, and for save a snapshot, you should create some layer. Zynthian UI will use numbers for naming the banks and snapshots. Later, using the webconf tool you can rename the snapshots to something more explicit.
3.7.1 Snapshot Banks
By default, snapshots are stored as a single list and bank-stuff is not shown by Zynthian-UI. If you want to use banks for organizing your snapshots, you simply create a second bank using the webconf tool and the hidden bank functionality will be enabled.
When using snapshot banks, if you want to go up one level, from snapshots to banks, you should use the ".." entry in the list. The Back button won't work here.
3.7.2 Default Snapshot
You can save the status as "Default Snapshot". This "Default Snapshot" will be loaded automatically at startup. To delete it, you can use the webconf tool or do it from command line.
3.7.3 Restore Last State
If "Restore last state on startup" option is enabled on webconf, then state will be saved when poweroff (using long-click select or from Admin Menu) and restored on next boot. This option has priority over the "Default Snapshot".
3.8 Admin Menu
Pressing the Back knob, when you are in the Layer List screen, brings you to the Admin menu.
The last item is how you safely power off the Zynthian without corrupting data files.
- Network Info - displays the IP address (ifconfig inet addr)
- Start WIFI - Starts or Stops WIFI (toggle)
- Start Audio Recording
- Start TouchOSC bridge
- Start Audio -> MIDI
- Test MIDI - plays the test.mid file
- Test Audio - plays the (long) test.mp3 file
- Update Zynthian Software - downloads and installs the latest software
- Update Zynthian Library - downloads the latest instruments
- Restart GUI
- Reboot
- Power Off
4 Touch Screen UI
You can navigate and control the Zynthian UI without knobs/encoders/switches at all, using only the touchscreen.
You can "emulate" the switches by tapping the controller widgets (squares in the 4 corners of the screen). There are short, bold and long actions, same behaviour than rotary encoders work-flow. The only screen having the 4 controller widgets is the "Instrument Control" screen. Most of screens are selector ones, that only have 1 controller widget. On those screens you can click the zynthian logo (top-right) for emulating the "snapshot" switch, and you can go back by tapping the top-bar area.
You can change the controller values by "sliding" up/down over the widgets. (see the green arrow in the figure here) This is the same as turning the knob. If you are using a mouse, the mouse wheel also can be used for changing the controller value.
5 MIDI-learning
MIDI-learning allows you to easily bind specific MIDI events with Zynthian-UI actions. There are 2 types of MIDI events you can learn:
5.1 MIDI CC
You can map any parameter in the Zynthian UI to a CC knob/slider on your external MIDI controller. (I intend to extend this feature to other MIDI messages, but currently only CC messages are supported. Until then, MIDI-filter rules can be used instead.)
Learning a MIDI-CC is quite easy:
1. From the control screen, you click the snapshot button. You will be in CC MIDI-learn screen. It’s identical to the Control screen except that all the controllers have a tiny yellow “???” in the bottom.
2. Move a zynthian controller. Its tiny “???” will change to green while the other 3 will go back to normal state.
3. Finally, move a knob/fader in your MIDI keyboard/controller and the binding is done. The new CC number should appear in the bottom of the learned controller, replacing the tiny "???".
Of course, MIDI-learning configuration, including CC mappings, is stored and restored with snapshots.
Technical Note: MIDI-CC learning works with all the engines. It uses the engine’s native MIDI-learning capabilities when available. Zynthian’s MIDI-filter mappings are used for the rest. To be more explicit, native MIDI-learning is used for MOD-UI and ZynAddSubFX OSC parameters. All the other parameters are managed by Zynthian’s MIDI-filter mapping.
5.2 MIDI Program Change
You can map "SubSnapshots" (ZS3) to MIDI programs. The idea behind this feature is to have a fast preset-change mechanism that can be used on stage. In combination with the “Single Layer” feature, it turns Zynthian in a “Stage-Beast”. You can prepare a snapshot for the full performance, and use ZS3 for fast changing from a song to another, or between parts inside the same song.
Learning a SubSnapShot is obscenely easy:
1. From the control screen, you click the snapshot button twice. You will see the current list of ZS3s and a message: “Waiting for Program Change…”
2. Simply push a “Program Change” button in your keyboard/controller and the ZS3 will be stored in memory, associated with the Program number you send.
After that, you can recall any stored ZS3 by simply pushing the same PC button again. Of course, the memory-stored zs3s will be saved with your snapshot and restored when loaded again.
Every zs3 includes:
Layer ID Bank Preset Controller values
As you can see, it has sense in a SnapShot context, where a set of layers are defined. Zs3 changing is very fast, as no engine must be started.
5.3 MIDI-CC Learning with touch interface
First, you need a working touch interface in your display. If you don't have a touchscreen, you could use a mouse ...
Learning:
1. In the "Instrument Control" screen, navigate through the parameter screen list to get to the parameter you want to learn. 2. In the parameter/controller area, slide with your fingernail from left to right. A green "??" should appear at the bottom. 3. On your MIDI controller, move the desired knob/slider (or a CC-assigned pad). The green "??" should be replaced by a tiny number, and the parameter should change when you move the knob/slider or push the pad. CC-assigned pads can be very useful for on/off parameters.
Unlearning:
1. In the "Instrument Control" screen, navigate through the parameter screen list until you get to the parameter you want to unlearn. 2. In the parameter/controller area, slide with your fingernail from right to left. The tiny number, indicating the current CC assignment, should disappear or change. If the parameter is an engine-specific controlled engine, the number will disappear. If the parameter is a hardcoded MIDI-mapped parameter, then the number will change.