Difference between revisions of "Creating a new Zynthian Synth Engine"
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=== The filesystem structure === | === The filesystem structure === | ||
− | === Files to touch/ | + | === Files to touch/create === |
=== How to test === | === How to test === | ||
=== How to get the software into Zynthian(-master) === | === How to get the software into Zynthian(-master) === |
Revision as of 10:04, 14 February 2018
1 Creating a Zynthian engine
1.1 Prerequirements
Before starting to build your own engine you have to satify some facts:
- You need to know how to program in Python3.
- Some ideas about Git, GitHub (including an account) and how to clone, branch, pull, creating push requests are very useful.
- You should have some experience with using Zynthian to understand the workflow.
- You should have some ideas about working with Linux/Unix.
Before you start, check if your desired software for the engine would work with Zynthian:
- You need a binary/LV2-plugin compiled for the Raspberry (ARM7-architecture - NOT i386 or AMD!!!)
- If you can get the source-code: nice! You have to write an installation script for compiling and installing, so you also need knowledge about shell-programing and compiler-tools (gcc, make, ...)
- Take a look at the license!!! It makes no sense if you write lots of code and don't find a way to license the software for working with Zynthian. Perhaps you also have to think about a way to get a license-key for your software into the system.
- Your software does not need a GUI. The controlling of your software should completely done via command-line/config-files/MIDI/OSC. If there is only a GUI control it may be impossible to write an engine.
- VST instruments are currently not supported! The only plugin format you can use is currently LV2 (inside MOD-UI engine).
- If you don't use a LV2 plugin, your software has to use JACK as audio-server.
Ok, if you have read until this line and you are not already shocked from the prerequirements you should share your idea with the Zynthian-Forum. Perhaps some more hints and spoilers can help for your project.
1.1.1 LV2 plugins
If you plan to integrate a software which is a LV2 plugin, you only need to copy the data into '/zynthian/zynthian-plugins/lv2' and if you like you can create a nice MODGUI.