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Access the sequencer as described in [[Zynthian UI User's Guide - Oram|Zynthian UI User's Guide]]. The first time you access the sequencer you will see a 4 x 4 grid of rectangles organised as 4 columns of colours. This view is called '''ZynPad''' and provides a live performance interface to '''ZynSeq'''. Each rectangle represents a pad which may be used to play a sequence. This operation is similar to clip launchers in many DAWs (e.g. Ableton) and on hardware devices (Akai APC and Novation Launchpad devices). Use of ZynPad is described later but first there are some terms that will help understand the structure of ZynSeq.
 
Access the sequencer as described in [[Zynthian UI User's Guide - Oram|Zynthian UI User's Guide]]. The first time you access the sequencer you will see a 4 x 4 grid of rectangles organised as 4 columns of colours. This view is called '''ZynPad''' and provides a live performance interface to '''ZynSeq'''. Each rectangle represents a pad which may be used to play a sequence. This operation is similar to clip launchers in many DAWs (e.g. Ableton) and on hardware devices (Akai APC and Novation Launchpad devices). Use of ZynPad is described later but first there are some terms that will help understand the structure of ZynSeq.
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'''Event'''<br>
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{| class="wikitable" style="font-weight:bold;"
An event represents a MIDI command, e.g. Note-on. It may have parameters such as velocity, duration, etc.
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|-
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| Event
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| style="font-weight:normal;" | An event represents a MIDI command, e.g. Note-on. It may have parameters such as velocity, duration, etc.
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|-
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| Pattern
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| style="font-weight:normal;" | A pattern contains zero or more events. Each pattern has a duration in steps and may include as many simultaneous (polyphonic) notes as desired on each step. We will see how patterns are manipulated in the Pattern Editor section
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|-
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| Track
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| style="font-weight:normal;" | A track contains zero or more patterns which may be played and looped. Each track plays out to its own MIDI channel. We will see how sequences and tracks are manipulated in the Arranger section.
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|-
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| Sequence
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| style="font-weight:normal;" | A sequence contains one or more tracks which play in unison. By default each sequence has a single track.
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|-
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| Group
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| style="font-weight:normal;" | A sequence is a member of a group (indicated by its pad colour). Several sequences may be played simultaneously but those in the same group cannot play concurrently.
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|-
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| Bar
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| style="font-weight:normal;" | A Bar is a musical entity. Each bar is an amount of time, with a recognised rhythm of beats. Defined by Beats per Bar
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|-
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| Beat
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| style="font-weight:normal;" | A beat is a collection of steps, and a bar is made up of a number of beats. Defined in Beats Per Minute.
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|-
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| Step
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| style="font-weight:normal;" | A Step is a the smallest time item on the pattern display. Each sequence clock event moves this on one step. Defined by Steps/Beat
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|}
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'''Pattern'''<br>
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A pattern contains zero or more events. Each pattern has a duration in steps and may include as many simultaneous (polyphonic) notes as desired on each step. We will see how patterns are manipulated in the [[#Pattern Editor | Pattern Editor section]]
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'''Track'''<br>
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A track contains zero or more patterns which may be played and looped. Each track plays out to its own MIDI channel. We will see how sequences and tracks are manipulated in the [[#Arranger | Arranger section]].
  −
  −
'''Sequence'''<br>
  −
A sequence contains one or more tracks which play in unison. By default each sequence has a single track.
  −
  −
'''Group''' <br>
  −
A sequence is a member of a group (indicated by its pad colour). Several sequences may be played simultaneously but those in the same group cannot play concurrently.
  −
  −
'''Bar''' <br>
  −
A Bar is a musical entity. Each bar is an amount of time, with a recognised rhythm of beats. Defined by Beats per Bar
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  −
'''Beat''' <br>
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A beat is a collection of steps, and a bar is made up of a number of beats. Defined in Beats Per Minute.
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'''Step''' <br>
  −
A Step is a the smallest time item on the pattern display. Each sequence clock event moves this on one step. Defined by Steps/Beat
       
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