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! Loop all
 
! Loop all
 
| [[File:loop_all_new.png|center]]
 
| [[File:loop_all_new.png|center]]
| Sequence will loop at end of sequence. If sequence ends before sync point it will pause and restart at next sync point (end of bar). When stopped sequence will continue to play until end of sequence
+
| Sequence will loop at end of sequence. If sequence ends before sync point it will pause and restart at next sync point (end of bar). When stopped sequence will continue to play until end of sequence. '''This is the default mode.'''
 
|-
 
|-
 
! One-shot sync
 
! One-shot sync
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| Sequence will loop at sync point. If sequence is shorter than a bar it will pause until next sync point before restarting. When stopped sequence will continue to play until next sync point (end of bar)
 
| Sequence will loop at sync point. If sequence is shorter than a bar it will pause until next sync point before restarting. When stopped sequence will continue to play until next sync point (end of bar)
 
|}
 
|}
  −
'''Loop all''' is the default mode.
      
All of these modes affect how sequences stop. There are currently no modes that affect how a sequence starts. If JACK transport is not running then the first sequence to be started will start immediately (and also start JACK transport). If any sequences are playing or JACK transport is rolling (e.g. because MIDI player is running) then sequences will start at the next sync point.
 
All of these modes affect how sequences stop. There are currently no modes that affect how a sequence starts. If JACK transport is not running then the first sequence to be started will start immediately (and also start JACK transport). If any sequences are playing or JACK transport is rolling (e.g. because MIDI player is running) then sequences will start at the next sync point.

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