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| Once a set of layers has been created (i.e. loading a snapshot), ZS3 loading is very fast in comparison with loading snapshots, as no engine have to be started. It take less than 1 second in most of cases, and you can map ZS3s to MIDI programs very easily using MIDI learning. | | Once a set of layers has been created (i.e. loading a snapshot), ZS3 loading is very fast in comparison with loading snapshots, as no engine have to be started. It take less than 1 second in most of cases, and you can map ZS3s to MIDI programs very easily using MIDI learning. |
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− | The idea behind this feature is to have a fast preset-change mechanism that can be used on stage. In combination with the “Single Active Layer” feature, it turns Zynthian in a “Stage-Beast”. You can prepare a snapshot for the full performance, and use ZS3 for fast changing from a song to another, or between parts inside the same song. | + | The idea behind this feature is to have a fast preset-change mechanism that can be used on stage. In combination with the “Single Active Layer” feature, it turns Zynthian into a “Stage-Beast”. You can prepare a snapshot for the full performance, and use ZS3s for fast changes from a song to another, or between parts inside the same song. |
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| Learning a SubSnapShot is obscenely easy: | | Learning a SubSnapShot is obscenely easy: |
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| '''1.''' From the Control screen, click the snapshot button '''twice'''. You will see the current list of ZS3s and a message: “Waiting for Program Change…” | | '''1.''' From the Control screen, click the snapshot button '''twice'''. You will see the current list of ZS3s and a message: “Waiting for Program Change…” |
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− | '''2.''' Push a “Program Change” button in your keyboard/controller and the ZS3 will be stored in memory, associated with the Program Number you pushed. | + | '''2.''' Push a “Program Change” button in your keyboard/controller and the ZS3 will be stored in memory, associated with the Program Number you selected. |
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| After that, you can recall the stored ZS3 by pushing the same Program Change button again. Of course, stored ZS3s will be saved with your snapshot and restored on load. | | After that, you can recall the stored ZS3 by pushing the same Program Change button again. Of course, stored ZS3s will be saved with your snapshot and restored on load. |
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| You can update and delete stored ZS3s by bold-clicking on the list. An options menu will be shown with both options. | | You can update and delete stored ZS3s by bold-clicking on the list. An options menu will be shown with both options. |
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− | ZS3 bahavior depends of the "Single Active Layer" option: | + | ZS3 behavior depends of the "Single Active Layer" option: |
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− | * '''Single Active Layer Enabled''': ZS3 list shows all the ZS3s stored, no matter the layer. Recalling a ZS3 change the active layer, so the layer associated with the recalled ZS3 will receive the *ALL* the MIDI input. Only 127 ZS3s can be stored. | + | * '''Single Active Layer Enabled''': ZS3 list shows all the ZS3s stored, no matter the layer. Recalling a ZS3 changes the active layer, so the layer associated with the recalled ZS3 will receive *ALL* the MIDI input. Only 127 ZS3s can be stored. |
− | * '''Single Active Layer Disabled''': ZS3 list shows only the ZS3 of the current active layer. Recalling a ZS3 change the active layer, but every layer receives MIDI input for its channel only. You can use several keyboards on different channels and store 127 ZS3s by MIDI channel. | + | * '''Single Active Layer Disabled''': ZS3 list shows only the ZS3 of the currently active layer. Recalling a ZS3 changes the active layer, but every layer receives MIDI input for its channel only. You can use several keyboards on different channels and store 127 ZS3s by MIDI channel. |
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| <br clear=all> | | <br clear=all> |